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What to Expect

You are a Coach placed over a new team of twelve athletes.

Through a rigorous training course of twelve missions, you will demonstrate both the skill of your athletes and your leadership. You face a collection of increasingly dangerous baddies.

Foes is for 1-6 players. There is no difference between solo and co-op play. With co-op, you divide the heroes between players.

Your athletes are human, with some strengths and many weaknesses. They might be egotists. They might be narcissists. They might be just plain crazy. So buckle up and discover the psyche of each.

On each mission, you choose your heroes, then pair a controlling athlete with each. Athletes may or may not like who they get paired with. Win or lose a mission, you continue on. No do-overs.

Foes is a campaign with a deep, meaningful storyline. It is not littered with superficial flavor text that doesn’t matter to the game. What you read and see is important. Ignore at your own risk.

Foe Cards

Foe cards are hero cards. Foes ARE heroes in every way! Foes are not minions. Minions are not foes.

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