On to the Mission!

Play through the mission now. Once complete, click Next.

Reminder: Dungeon

The three Dungeon foes cannot take any actions in their Action step. They are immune to dismissal, banishment, and anything that would move them outside the Dungeon, including a Slip Away that would do so. If defeated, they cannot be renewed.

Prisoners are treated as loot. So, for example, they can be picked up, but only if enemies are not adjacent to them.

Dungeon Glory

One Glory is received for the Dungeon. If the heroes are carrying two prisoners at mission end, they win the Glory. Otherwise, it goes to the foes.

Next